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I created over 20 different types of guilds, organizations, mobs, etc., which was a hell of a lot of fun. Some notable ones though: I have a vampire who poses an immigrant noble, that secretly runs a slavery/abduction ring to feed their bloodlust. Justia Criminal Law Types of Criminal Offenses Types of Criminal Offenses Although there are many different kinds of crimes, criminal acts can generally be divided into four primary categories: personal crimes, property crimes, inchoate crimes, statutory crimes, and financial crimes.
This table lists all 3.5e homebrew traits on the wiki.
Trait | Summary |
---|---|
3.5e Trait Preload | <- Summary of trait -> |
Acclimated to Cold | You are well acclimated to intense cold, allowing you to persist even in glacial nights.. |
Acclimated to Heat | You are well acclimated to intense heat, allowing you to resist the hottest of weather. |
Active Immune System | You don't get sick often, but when you do, it's unpleasant. |
Adorable | You are so cute, so squishy and cute. |
Advantageous Poise | You can count as one size category off from what you are. |
Adventuring Intern | You count as having one level in a class you don't actually have, thanks to being trained by adventurers during your NPC days. |
Alien Blood | There's something off about you. You're not a natural part of this biosphere... |
Aligned Blood | Count as an alignment you aren't. |
Ambidextrous | You favor neither hand, and are strongest when you use each one equally. |
Ambiguous Features | For some reason no one gets your race and/or sex right. |
Analgesia | You are completely insensitive to pain. This has benefits, but more often than not it can be a major hassle. |
Animal Hatred | Maybe you are cursed, or perhaps you just don't have a way with critters, but animals really have a distaste for you. |
Antsy | You simply cannot relax and rest. You always want to be doing something. This means you tend to have better reaction times, but you have a hard time taking a break to rejuvenate yourself. |
Armorless Warforged | Some warforged lack composite plating. This allows them to wear armor or magic robes. |
Artificial Being | You were not born like typical creatures of your kind, instead you were made in an arcane lab. While on the surface you appear as a normal creature of your kind, deep down you are unaging and artificial. |
Artificial Eye | You were blind from birth (or by accident early on in your life), but your caretakers managed to craft, buy, steal, or otherwise procure some kind of device that allowed you to 'see' more or less like normal people. Whether it's a pair of enchanted glasses, a magic cloth you wrap around your eyes, or a floating mystic-looking eye orbiting your head like an ioun stone, the description is up to you, but the mechanical function remains the same. |
Asperger's Syndrome | You do not get social interactions. At all. As a result, you are outrageously incompetent at socializing. On the other hand, you're a genius in academic pursuits. |
Assistant | You're better at helping someone else out in some way, such as when lifting something heavy or recalling a piece of knowledge, than doing it yourself. |
Avenger | Within you lies a terrible need for vengeance, which allows you to hurt specific enemies for more ruthlessly. However, this single-mindedness can be your downfall as you ignore other targets. |
Bad Attitude | You're difficult to motivate and manipulate and others generally don't get along well with you. |
Bald | You're bald, likely prematurely so, and highly conscious of it. Your baldness is so bald, it goes beyond ordinary baldness. |
Barbarian Irritation | Don't get me irritated. You wouldn't like me when I'm irritated. |
Beloved Trader | You're loved by your people, so prices are cheaper for you. |
Big Eyes | My, what big eyes you have. |
Blind | In exchange for your eyes, you gain a different type of 'eyesight'. |
Blood Frenzied | When your life is in danger, the feel of your blood being shed drives you into a berserk rage. |
Blowhard | You've been stabbed, poisoned, shot, dragged through the dirt and left in the freezing night, but you still won't shut up! |
Bones of the Basset Hound | You are big-boned with such high bone density that you are stronger than your size suggests, but can't swim and are shorter than most members of your race |
Bonus Language Barrier | Gain other skills instead of bonus languages. |
Born Cursed | You were cursed by some kind of creature, a curse that never wears off. |
Born Under A Bad Sign | You've been scarred by dark powers, but those old wounds pulse with black strength just beneath the skin. |
Brickhouse | You're built like a brick house. You don't let anything past you. |
Celebrity | You are a celebrity! A Star! You know how to draw attention to yourself and your fan always appreciate your presence. However people who don't know who you are just see you as a very self-important person. |
Colorblind | Which wire do you cut? Red or green? Shoot, they're the same color to you! |
Compensating Training | Use one ability score for another, provided you keep the replaced score somewhat decent as well. |
Completely Nuts | You are so nuts your head is full of squirrels. |
Crafting Talents | You are a dedicated craftman, you may not be the smartest of the bunch. But you know how to make stuff like the smartest wizard. |
Creepy Erratic Movement | You move with an unsteady, arrhythmic, unnatural motion, and most people find it unsettling. |
Curious | This trait symbolizes how curious about learning and investigating the person is. |
Curse of Random Teleportation | Sometimes you just aren't there. |
Cursed Armor | You know how to use armor, because you're stuck in it all the time. |
Deceptive Strength | Your are lean and maybe even scrawny but possess incredible strength for your size. |
Deformed | You were either born a hunchback, a defaced mutant, maybe just ugly or even perhaps with hidden deformities that greatly undermine your self confidence. |
Determined | You are better able to fight off attacks on your mind at the cost of your ability get out of the way of danger. |
Disciple of Peace | You greatly dislike violence; it makes you sick. |
Discipline Dabbler | You've dabbled in one of the psion's disciplines, and picked up a power. Unfortunately, the mental stress of reaching out across disciplines taxes your mind. |
Discipline Dabbler, Variant | You gain access to a discipline list, at the cost of being much worse at other disciplines. |
Distant Hybrid | Despite being human you have a distant ancestor from another race, this cause you to be gifted in unusual ways. |
Divine Conduit | You are infused with positive energy. This allows you to ward off undead and augments your magical healing, but makes you more susceptible to necromancy. |
Double Personality | You have a dual personality, both very different and both with their hold on your psyche. |
Dragon Blood | You have the blood of a dragon, this grant you the dragonblooded subtype but also make you weaker to either cold or fire. |
Drop Item | When you die, you drop unrelated treasures. |
Druggie | You consume or consumed quite a bit of illicit substance, though unlike other similar trait you might be be addicted. It did however leave your mind slightly damage by the abuses. |
Dubious Fortune | When you roll well, you beget misfortune. When you roll poorly, you beget fortune. |
Dull Surprise | You have the ultimate poker face, or you're not very expressive... |
Eek! | Flee in terror from the crawling masses. |
Electric Sheep | Is that warforged... snoring? |
Elemental Gem | You were born with a magical gemstone implanted in your forehead. this stone is attuned to one of the four elements. Mephits and elementals of your element love you!... albeit in... different ways. |
Emo Vampire | You aren't harmed by the sun, but you sparkle. |
Exceptional Luck | When your luck is good, it's great. But when it's bad, it's terrible. |
Exotic Training | You can qualify as having stats higher than you do, at a loss elsewhere. |
Experimental Graft | You received an experimental graft in your youth, while it has plenty of upsides it left you bodily damaged. |
Extra Credit Skill | Gain a single skill as a class skill with a minor penalty. |
Extra Immune | If you have redundant immunity, your immunity applies even against things which would bypass it. |
Extraordinarily Short | You are very very short for your race. |
Extraordinary Dominance | Some achieve greatness through the supernatural. You achieve greatness through your willpower to be extraordinary. |
Extremely Moderate Luck | Everything falls sort of into place. |
Fallen Celestial | You have fallen from the upper planes, your planar essence is reversed but you still share the traits of your angelic kin. |
Family Curse | You have a terrible family curse which cut the life of it member's short, however some are capable to draw upon this curse for additional power. |
Fashionista | You always want to look fashionable and your look is never stale. |
Favored Weapon | All your life you trained with the longsword, and you're really good at it. Too bad you swing all other weapons like they were longswords... |
Fear of Owlbear | You were deathly affected by a fateful encounter with this majestic and terrifying creature. You dare not approach or disturb them. |
Feat of Minor Achievement | For High and higher level games: gain a Low level feat for a minor cost in skill points, as you achieve minor and unremarkable feats and abilities. |
Feeling of Invincibility | You think you are unbeatable, this lead you to make tactically poor decision but make using fear tactic downright impossible on you. |
Feral | You have either gotten lost in the wilds and remained there for so long that you have reverted to more wild state or you are descended from someone who did. You have no desire to return to civilization, if you have ever even lived in it. In fact, you shun it, even more so than most druids, and actively fear it. |
Feyblooded | The powers granted by your Magic-Blooded template are based on a remote fey heritage. This trait require Spanambula's Magic-Blooded template. |
Finesse Focus | You gain Weapon Finesse, but lose proficiency in non-finesse melee weapons. |
Flavorful Skill | You gain max ranks in a skill that doesn't really matter. |
Genetic Black Sheep | Switch your ability scores around, resulting in charismatic dwarves or unusually strong gnomes. |
Glasses | You have glasses. |
Great Swamp Caster | The Great Swamp was renowned for it powerful fire mage, through the use powerful alchemical rituals, drug uses and esoteric lore they were able to develop a unique kind of magic that do not depend on the caster's mind. |
Hairless | Some creatures are naturally hairless. Among the Canin, there are four known hairless breeds: the Chinese Crested, Peruvian Inca Orchid, American Hairless Terrier, and Xoloitzcuintli. Other Canin, canines, Gnolls, dog-like monstrous humanoids, Cat-Folk, or any other humanoid, monstrous humanoid, animal, magical beast, etc that is normally naturally covered in fur or hair (not, humans, dwarves, elves and the like) could be born hairless due to either a natural mutation or being a new hairless breed. |
Hard of Hearing | You may be half deaf, have listened to music too loudly or are constantly wearing headphones pumping music in your ears. That make you resistant to sonic effects but make it difficult to hear incoming threats or pretty much anything. |
Heavy Drinker | You have a drinking habit which is hard to contain, it can lead to awkward situations. |
Hermaphroditic | You bear both sexes. |
High Energy | You have a lot of energy. You get excited very easily, are moving almost constantly, and can keep going for hours after most others have gotten tired and need to rest. |
Highlander Syndrome | You suffer from a mysterious illness that prevents you from aging. |
Hipster Crafter | You make items out of unusual material, with sub-optimal or weird spells and of strange and uncomfortable shapes. |
Holmesian Intuition | Reading people and your environment is a science, not an art. |
Honorable Bow | Your battle tradition teach you that you must bow before your opponents and place an emphasis on challenge. |
Host of Nightmare | You are bombarded by the thoughts of Dark Gods and Eldricth Abominations from beyond. |
Hot-Blooded | You prefer action over thought. |
Hulking Brute | You are adept at using your size or strength to scare people, but lack experience in other forms of social interaction. |
Hungry Hungry Construct | Constructs usually cannot eat. Now they can. |
I Am Not Left Handed | Surprise your opponent by switching from your weak hand to your dominant hand. |
Idiotic | You are a stupid person, this has SOME edge advantages. It mostly an hindrance though. |
Immortality Stripped Asunder | While you were once a member of another plane, you might have even been an immortal. With your immortality stripped you appear as nothing more than a mere human. |
Incantation Caster | You say words of power while casting spells, requiring almost no somatic components at all. However, your incantations are long and very necessary to your spell's success. |
Incantation Warlock | Your are a warlock that rely vocal component rather than somatic components. |
Inconveniently Horse | Occasionally, you are a horse. |
Inevitable Petrification | Due to an unshakable curse you are slowly becoming petrified. There is small benefit in it, though... |
Inherently Skilled | Your skills don't come from your smarts; you have basic training that comes inherently from you. |
Joyful Casting | You imbue your casting with joy and fun, jumping around and and having all the fun. |
Killing Touch | Skin to skin contact with you is hazardous at best, slowly draining other of their life force. |
Leather Tough | You trade natural armor for more hit points. |
Liar's Nose | The tip of your nose grows a little every time you lie. |
Linked Mind | Very rarely some people possess innate link with each others, they are able to communicate with thoughts and always inherently each other's status. This trait is often found in twin or at least siblings but is sometime found in other pairs with a strange link, sometime even strangers from very far away. |
Long Hair | You have long luscious locks, and while they get in the way sometimes, they can be deadly. |
Lost Tradition | You are a spellcaster with odd and strange tradition, who are sadly not as effective as the real thing. |
Love of X | Fuck yeah, mollusks rock! |
Mad Doctor | You use your brain for healing. |
Magical Blood | Count as a spellcaster, even though you aren't. |
Magical Depths | Your spellcasting potential is as deep as the sea, but its size makes your available energy not very dense. |
Magical Potency | Your spellcasting potential is rich and powerful, but its dense state doesn't give you much to work with. |
Masochistic | Hit me again! Yes...YES |
Metaphors Go Over Your Head | You don't get metaphors. |
Mime Apotheosis | You are the exemplar of mimosity. |
Minor Family Curse | One of your ancestor was cursed by an ancient being, this causes strange effects to manifest within your bloodline. |
Missing Hand Replacement | You have lost one of your hands (or possibly your whole arm), and you have replaced it with a weapon of your choice. |
Mixed Blood | You carry the blood of another race, by a mystic ritual, a strange mixture of genes, or simply someone in your ancestry having been of another race. |
Monstrous | You're not quite humanoid. |
Mood Swing | You are predisposed to intense mood swings, your emotions are just that extreme. |
Muted Emotion | You have muted emotions, or at least a muted response to them. |
Mystery Hat | You have a privacy hat. Always. |
Natural Specialist | You are highly acclimated to a certain biome, and are attuned to it so well that surviving there is literally second nature to you. However, you're a fish out of water anywhere else. |
Nature-Minded | Animals love you, but you have no people skills. |
Nervous | Constantly alert, you're better at dodging physical threats at the expense of fighting mental ones. |
Night Sighted | You lived all your life in an area of darkness. This grant you the ability to see in the dark for some extend but make you vulnerable to sudden bright light. |
No Reflection | You do not cast a reflection in mirrors, anything you wear or wield still does but you do not. For good or ill. |
Noisy Decloak | You can re-apply invisibility if you broke it, but when you stop being invisible, you are very obvious. Your invisibility can be partly broken on a successful hit. |
Obnoxious | You are bloody obnoxious, you have the ability to taunt your foes and make them want to kill you. On the other hand, you are really obnoxious. |
One-Dimensional Tyranny | Whenever you're on the move, everyone else better get out of the way, for their own safety. Fortunately for the enemy, you get confused by corners. |
Opportunist | You're able to hit moving targets quickly, making accurate strike after strike against foes that others would find harder to hit. |
Opportunistic Defender | You are defensive and dodgy until it the time to strike, you are quick and furious at exploiting weaknesses in your opponent's defense. |
Outlaw Reputation | You are well known for your outlawish past (or present). You may also just look like an outlaw... |
Pain Tolerance Training | Thanks to special training your received you are nigh immune to pain, but also less resilient because of it. |
Painzerker | You're sluggish when you're healthy, but injury makes you a force to be reckoned with. |
Paranoia | You are paranoiac, everyone isn't out to get you. Everyone is out to get you. |
Planetouched Embodiment | Aasimars, tieflings, and genasi count as members of their origin creature. |
Poison in the Blood | Gain Poison Use, but you don't recover quite as well... |
Preacher | Having learned the ins and outs of religious ceremony, you can easily lead a congregation in the major rituals of their faith. |
Primitive Living | You live in conditions which make using modern technology difficult, you prefer to fight with clubs and stone. |
Proof of Royal Heritage | You possess a magical scroll that shows your family history as proof of your royal heritage. |
Pseudologia Fantastica | You are a pathological liar. |
Psicrystal Popsi Fanatic | You can't get enough of Psicrystal Popsi, but you have trouble ingesting anything else. |
Psychic Potential | You were born with the seed of psionic potential within you. However, this has caused you to take longer to grow, leaving you less skillful than some of your counterparts. |
Quiet Type | You don't say much... |
Racial Mutation | You are a weird little mutant, exceeding where your race typically does not. Maybe it the start of a new subrace? |
Racist | You find your race to be immensely superior to one or more other races. |
Radical Upbringing | Your childhood and basic training has been radically different from that of your peers, causing you to focus on different subjects. |
Raised by Wolves | Raised in the wild, you have a natural tongue with the beasts of nature, though your literate upbringing is a little lacking. |
Raised on Mythology | You were raised on tales of great heroes and deadly monsters. |
Rapid Metaspecialist | Spontaneous casters do not have casting time increased using metamagic, but they can only apply one at a time. |
Raspy Whisper | You have a raspy whisper. It's creepy but makes it hard to talk to people. |
Resilient | Recieve a penalty to Spot, Listen, and Sense Motive checks for additional hit points. |
Resonant Senses | If I can't see you, then you cannot possibly see ME! |
Resourceful | You've picked up a thing or two beyond your normal training. |
Reverse Dodge | You have reverse dodge, like dodge but worse! |
Rod of Wonder Victim | You are the personal victim of one the most most unpredictable forces in the world: a rod of wonder. |
Rumormonger | You're good at picking up not entirely accurate information. |
Savantism | You are exceptional at one thing, but terrible at all others. |
Save Swapper | You can switch one save for another save. |
Save the Villain | Deal nonlethal without penalty, but you cannot finish off the helpless. |
Scholarly Background | You were raised by scholars and masters, allowing to expand your learning horizon, but it made you rather frail compared to other children of your age. |
Self Destruct | When you die, you'll take others with you. But you'll lose your body... |
Self-Taught | All your fellow dwarves in dwarf school were lined up, swinging their practice axes under the watchful eye of the instructor. You, however, crept off into the corner with that sweet-looking trident... |
Sexist | Your character has something against the opposite sex and believes that the character's sex is the superior sex. |
Sight Without Sight | While you are blind, either from birth or from some accident, your lack of sight has never impaired your ability to kick ass. |
Singular Crafting Talent | Good at making one thing. Not so good at making anything else. |
Sinister Laugh | You have a creepy sinister laugh, it doesn't help you always laugh at the wrong time. |
Sisyphus's Burden | You can carry more… but you have to carry more. |
Skill Before Grit | You have a lot of skill points at the cost of combat effectiveness. |
Skill Trick Monkey | You have a roguish demeanor and like playing dirty, however you are less likely to survive straight up fights. |
Skilled | You've spent more time broadening your mind than broadening your pecs. Or whatever you use to take hits. |
Skilled Beyond Measures | You have an extreme array of skills, but you are less effective at applying them. If there a skill you are not trained in, you just suck at it. |
Slasher Movie Character | You are like the character from a slasher movie, you may or may not be the real killer or maybe you are the opening kill. |
Slight Body | You have a small body, you are not quite one size category smaller but you are getting there. |
Spaz | You react in the extreme. |
Speaking in Tongues | You speak in a strange language and seem unable to use another language. |
Spellcasting Specialist | You can specialize like a wizard. |
Spicy Food Fanatic | You love spicy food of all kind, especially the one that could melt a fire giant's tongue. |
Stable Time | You are immune to the afflictions and benefits of time alteration. |
Stance of the Wibble | You wobble, but you get back up. |
Steel Horse-Infused | You have handlebars and rumble loudly when you move around. Vroom vroom! |
Studied Specialization | You took time to train a skill, granting you the ability to use an alternative ability score when making skill check with the chosen skill. |
Style Shtick | You have an almost supernatural style that surrounds you, making you look that much cooler. |
Super Brother Physics | You ate a strange mushroom. Now you have two lives, kinda... |
Synesthesia | Your body mixes up your senses, generally a person with synesthesia is able to see sounds, hear with their eyes. |
Tactile Telepathy | Your telepathic powers are more powerful and easy to use but they are limited to your touch. |
Taking the Scenic Route | You take longer than normal to get to your destination. Sometimes this is a good thing. |
Telekinetic | You can move things with your mind, but use of the ability has lead to the weakening of your actual muscles. |
Terrifying Reputation | You have a terrifying reputation around you, regardless if the rumors are true or not. |
The Olde Tongue | You were raised with ye olde tongue, great for Shakespeare, but annoying for normal speech. |
Time Traveler | You are a time traveler from the far future, sadly however the means of going back to your time has been lost and you are now trapped with a bunch of cavemen in the far past. |
Tiny Terror | You remain scary even though you are small. |
Too Hot | You are really attractive, or at least you have very desirable features. This works mostly against you, though — not even talking about the back problems or the scratches all over your body. |
Translator Required | You live life subbed. Or is it dubbed? |
Trap | You look and act like a member of the opposite gender. |
Trapspringer | You are incredibly able at finding and disarming traps. |
Trivia Hound | Wait, you heard something about this once... |
Twitchy | You have quicker reflexes than the average person, but at the cost of a bit of your fortitude. |
Unique Perform Style | You have a unique style of performance, allowing you to use another ability score for one of your perform skill instead of charisma. However your performance style is more likely to fall apart when things just doesn't work. |
Unmemorable | Nobody remembers you and it suits you just fine. |
Unnatural Aura | Your growth has been tainted by a strange creepiness that scares others. |
Unorthodox Tutelage | The monastery where you received your training chose to emphasize the training of some weapons over others. |
Versatile | You have a greater variety of talents than your peers, but this talent comes at a price as your other skills diminish. |
Victim of the Weird | You found an eldritch manuscript and studied it, finding terrible dark lore inside and linking your spirit to the vestige Whitechapel, the Blinded Truth. However when you looked in the abyss something starred back. |
Void Born | You are a hole in the weave. Magic cannot see you, touch you, or hear you. |
Wild Abilities | Your ability scores vary a lot, for good or ill. |
Wild Magic | You can't control which spells you cast. |
Witch-Born | Your mom may have been a witch or your dad a warlock. |
Worst Direction Sense | You would have trouble finding your own backyard. |
Yearling Gene | The Yearling Gene causes you to live in the moment, as your lifespan is a single year. |
Back to Main Page → 3.5e Homebrew → Character Options
http://tvtropes.org/pmwiki/pmwiki.php/Main/GenericEthnicCrimeGang
Go To
In fiction, gangs tend to share a few common traits:
- Family oriented, and headed by a patriarch (or a matriarch).
- Talk of honor and loyalty (except when dealing with enemies, of course).
- An organised crime outfit.
- Majority is one ethnicity, we get some of the language and customs for color—they may be referred to as 'The [Ethnicity/Nationality] Mafia'. Contrast with Equal-Opportunity Evil.
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The second and fourth points are commonly played for drama, as combined they easily spark conflict. A common convention is to have gangs of different ethnicities compete with each other, such as The Irish Mob vs. The Mafia.
See Ruthless Foreign Gangsters. In terms of Alike and Antithetical Adversaries, these guys fall on the 'homogeneous' side of the scale.
The most common types of gangs are:
- The Cartel: Latin Americans
- The Irish Mob: Irish or Irish-Americans
- Kosher Nostra: Jews (including Israelis)
- London Gangster: British (especially English)
- The Mafia: Italians or Italian-Americans
- The Mafiya: former USSR
- The Triads and the Tongs: Chinese
- Yakuza: Japanese
- The Yardies: Afro-Caribbeans
Other ethnic gangs are:
- American Gangster: Real life drug lord Frank Lucas models his empire on the Italians' to create an African-American mafia, with him as the patriarch.
- Gambol from The Dark Knight
- Lottery operators such as those depicted in the film Hoodlum
- Mr. Black (haha, get it?) from Darkman appears to be one of these, from the way he dresses, but it's hard to tell because he is almost immediately killed by Durant.
- The Boss's gang in Lucky Number Slevin.
- Nino Brown in New Jack City.
- One of the Feuding Families from Romeo Must Die was this type of mob, the other being a Triad.
- Shoe Coldfield from The Vampire Files leads a relatively-benign Bronze Belt mob in 1930s Chicago.
- In Friday Craig and Smokey owe money to a black gang led by Big Perm.
- Tony Marcus in the works of Robert B Parker.
- The Black Mafia Family or BMF, active between the late 1980s to the mid 2000s can be seen as a real life version of this trope.
- Despite being Irish American, Frank Reynolds was a bookie for one on Its Always Sunny In Philadelphia.
- While 'Chalky' White's operation is distinctly a second-stringer to Nucky Thompson's at the beginning of Boardwalk Empire, he rises in social status both legitimate and criminal over the course of the series.
- Mafia II has The Bombers, African American gangsters who deal drugs. While they're the least encountered in the main story, The Betrayal of Jimmy DLC makes them an Ascended Extra via making them one of the Big-Bad Ensemble, alongside The Triads and the Tongs.
- Mafia III, meanwhile, stars Lincoln Clay, the sole surviving member of the Black Mob of New Bordeaux, which was slaughtered by the Italians in a power play for the city. Lincoln's own organization is a bit more Equal-Opportunity Evil, although still weighted black. Lincoln is assisted by Cassandra, the mysterious leader of the Haitian gang, who holds a grudge against the former Black Mob.
- Saints Row has the Vice Kings, a predominantly African-American gang controlling gambling, prostitution, and pornography in Stilwater. Unlike other gangs in the game, their leader, Benjamin King, actually tries to go legit and to gradually exorcise the illegal aspects of his business, which is cut short by the Saints' intervention and his own dissatisfied underlings' treachery.
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- Grand Theft Auto has the Da Nang Boys (Vietnamese gangsters), and Korean mobs, in addition to the Triad.
- Marrying The Mafia features a Korean mob family.
- Kiryu Kazuma fights Korean gangsters in Yakuza 2.
- The protagonist in The Perfect Weapon fights a Korean mob.
- The Hmong Gang Bangers from Gran Torino.
- Scalped has them as well, this time out of Minnesota.
- The Azn Bad Boys of Worm, with added superpowers.
- The Ronin from Saints Row 2 are a branch of the Japanese yakuza who took over the Vice Kings' businesses of gambling, prostitution, and pornography since their collapse in the first game. Also, in Saints Row, the Westside Rollerz are comprised about fifty-fifty of Asian and White Gangbangers, but their leadership is all-Caucasian and they don't have any ties to East Asian organized crime.
- Grand Theft Auto IV features the (very significant in Real Life) Serbian and Albanian Mafias.
- The British film Layer Cake also includes a Serbian mafia.
- In Taken, members of the Albanian mafia are responsible for the kidnapping of the protagonist's daughter.
- The Albanian mob appears in Law & Order: Criminal Intent
- 'The Chechen' from The Dark Knight
- Chechen gangsters appear in Eastern Promises
- And still more Chechens appear in an episode of White Collar, where they prove to have standards when it comes to an extortion racket involving the exploitation of innocent Chechen children.
- In The Punisher MAX storyline 'The Slavers', the eponymous white slavers are an incredibly vicious gang of Romanians who also did time working as mercenaries for the Bosnian Serbs.
- The bad guys in the Robert Crais novel The First Rule are part of the Serbian Mob.
- Bad Boys II features some of these in a gang war with the South American variety.
- Eastern European gangsters are the main bad guys in the first and third seasons of Engrenages.
- The Armenian Mafia (which bears some significance in Real LifeLos Angeles) appears as an extremely minor gang in Grand Theft Auto V. Simeon Yetarian is implied to be a member of the gang.
- Nick 'the Greek' in Lock, Stock & Two Smoking Barrels
- Colombo and Kristatos in For Your Eyes Only, who were from the Ian Fleming short story 'Risico'.
- Men of Respect. Has Greek Mob boss Alli 'The Greek' Bernacci and other Greek Gangsters.
- Played for laughs in My Big Fat Greek Wedding.Cousin Nick: (in a very cheerful tone) Hey Ian, we're gonna kill ya! Opa!
- The Martina Cole novel Dangerous Lady
- An arc in Season Five of CSI: New York has Stella Bonasera investigating a Greek antiquities smuggling gang.
- Soap OperaDays of Our Lives. In the Back Story, Victor Kiriakis was originally a member of a Sicilian Mafia-style Greek crime family in his home town of Nafplion, Greece.
- In The Untouchables episode 'Jack 'Legs' Diamond', the title criminal made a deal with a Greek crime family to buy $5 million worth of narcotics.
- In the second season of The Wire, the primary antagonist is only known as 'The Greek', and his gang informally as 'the Greeks'. He's not Greek (but definitely foreign), and his gang is multinational, with Israelis, Russians, and at least one genuine Greek as The Dragon.
- The Velentzas family is a Greek-American criminal organization operating in the New York City area.
- The Philadelphia Greek Mob, mostly active in the 1970s and 1980s.
- Justified's Detroit mob is controlled by the Theo Tonin, a Greek mobster, and several of his top henchmen, including Ethan Picker and Elias Marcos are also Greek.
- Scarface (1983): Tony Montana's gang is Cuban.
- Carlito's Way: Carlito is Puerto Rican.
- Ricardo Diaz in Grand Theft Auto: Vice City and Grand Theft Auto: Vice City Stories is a Columbian drug baron. Then Tommy (an Italian-American) takes over his drug business.
- The first wish results in Brendan Fraser's character becoming a Colombian drug lord in the Bedazzled (2000) remake, thanks to the Literal Genie Devil.
- Orphan Black has Brazilian gangsters running the drug scene in suburban Toronto.
- Riverdale: Veronica's father Hiram is in the mob, and their family is changed to Hispanic in this adaptation. It's never stated what country exactly they're from, however.
- Los Carnales from Saints Row are a Hispanic gang trafficking drugs and small arms, primarily supplied by the Colombian drug cartels.
Where the ethnicity is white, Southern, and rural. May overlap with Bandit Clan or hate groups like The Klan in some cases.
- Justified: Being set in Kentucky, most of Justified's gangsters, major and minor, were southern, and ranged in scope of operations from local bandit clans and hillbilly moonshiners on up to the Dixie Mafia proper, controlled by real estate mogul Emmett Arnett, and Psycho for Hire Wynn Duffy.
- Claws has the Husser family, a branch of the local Dixie Mafia, as major antagonists, headed by 'Uncle Daddy' Clay Husser.
- Mafia III features the Dixie Mafia, led by Ritchie Doucet, as associates of the Marcano mafia family. They're portrayed as a gang of neo-Confederates who traffic in heroin and black prostitutes while being unabashedly racist. There's also the Southern Union, essentially a more upscale Klan with mafia ties.
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- The Indigenous Australian (Torres Strait Islanders) crime syndicate in The Straits smuggles drugs in one of the most naturally beautiful parts of the world (North Australia and Papua New Guinea). They also deal with Asian and Papua New Guinean criminal franchises. In this case, one of the co-founders of the indigenous crime gang is of Maltese ethnicity, however.
- A throwaway line in Leverage referring to a 'New Zealand mafia' somewhere on the Eastern Seaboard of the United States. Even the characters are surprised. New Zealand actually has the highest rate of gang membership per capita in the world. Outlaw biker clubs are especially prevalent, some clubs are white-only while others are predominately Maori.
- The second and fourth seasons of Engrenages feature North African mobs in France. The fourth season additionally has a Kurdish gangster family.
- Transhuman Space has the Maple Syndicate, which as the name suggests is Canadian.
- Elementary's season 2 finale arc has the cast encounter le Milieu, a.k.a. the Corsican mafia.
- The Headhunt has an offhand mention that the Ver Eshalakh (alien military police) have 'had … encounters with le Milieu (French gangsters of Corsican or North African origin) which did not end in their favor'.
- In Hack/Slash, the dominant crime family in Chicago are the Beanes, a deformed and psychotically violent Scots-American clan who are descended from the legendary Sawney Beane's sexual liaison with a demoness.
- In the Danish film, Flickering Lights, the antagonists are Faroese gangsters. For reference, that is a Scandinavian ethnic group that only counts around 80,000 people.
- Lonesome Dove and its film adaptation features an outlaw gang consisting primarily of Kiowa Indians, though some members are white and their leader, Blue Duck, is of Comanche and Mexican descent.
- The Indian Detective: Doug gets tangled up with a local organized crime gang in Mumbai led by Gopal Chandekar. Of course, they don't stand out as an ethnic gang, per se, because they're also Indian.
- Mayans MC features a Samoan gang as minor antogonists. Samoan and other Polynesian gangs are prominent in many cities but rarely appear in fiction.
- Saints Row 2 gave us the Sons of Samedi, an Afro-Caribbean-led gang controlling drug trade, particularly, that of the fictional Loa Dust. That said, because their primary selling and recruiting grounds are the Stilwater university campus, plenty of White Gangbangers fill out their lowest rungs.
- Buffy the Vampire Slayer and the spin-off Angel had the occasional demonic mafiosi. For example, that loanshark who was a literal humanoid shark. We never got a close look at the family dynamics, though.
- The Tauron Ha'la'tha from Caprica fits all four points (family-oriented with an old patriarch—the Guatrau—honor and loyalty, very organized, and all Taurons), despite including some elements of The Cartel (tattoos and rap, plus Taurons are Space Mexicans).
- In Mass Effect:
- Ethnic Crime Gang seems to be the hat of the Vorcha. Pretty much all you ever get to meet seem to belong to street gangs.
- Though they usually have multi-species organizations, the Blue Skinned Space Babe race of the Asari seems to run almost all major crime in the galaxy. The asari planet Illium is officially a 'special economic zone', but in reality that means it's a primary hub for everything that is illegal to sell elsewhere.
Garrus: Don't be fooled. Illium is just like Omega, only with more expensive shoes. - BioWare also brought us the Carta, the dwarven mafia from Dragon Age. Much of the reason they're so prevalent is that dwarven society has a population of casteless dwarves, who are considered the lowest of the low and banned from legitimate occupations; their only choices are crime, begging, prostitution (or something close), cleaning the streets, or emigration (the last often considered a Fate Worse than Death). Even those who emigrate often end up part of the surface Carta; these tend to smuggle lyrium to outcast ex-templars and apostate mages, among other things.
- In Dragon Age: Inquisition the Dwarven Inquisitor is a former member, partly due to Castless status. This will occasionally come up in conversation and most Non Player Charactersdon't seem to mind. You can also form an alliance with the Carta and they will provide you with War Table missions.
- In The Witcher 3: Wild Hunt most of the gangs in Novigrad consist of humans of undetermined ethnicity, but Cleaver's gang consists entirely of dwarves, possibly an Expy of the above mentioned Carta.
- Star Wars gives us the Hutts, of whom almost the entire species has crime lord as their Hat. However Jabba has members of countless species under his employ and is the only Hutt seen in the original trilogy.
- The Breccia in Discworld are the Troll Mob. The name is something of a Genius Bonus, as breccia is a kind of rock made from fragments of smaller rocks cemented together.
- The Orion Syndicate in Star Trek. While they have many operatives of various races, the whole thing is run by the Orions.
- In Traveller the planet Granicus is run by gangsters. There are three main syndicates, two of which consider it just business and have no particular ethnic associations. The third however is a Solomani-supremist cult.
- The Organization from the Dragaera novels is dominated by (and dominates) House Jhereg, although it also admits outcasts from other Houses and Easterners who buy their way in. Averted by the Left Hand, whose membership is mostly outcast, not Jhereg-born.
- In the Eclipse Phase setting most ethnic crime gangs with the exception of a few Triads were either wiped out entirely in the Fall or only survived as tattered remnants that eventually joined forces and became the Night Cartel.
- The Elder Scrolls
- In Morrowind, the Camonna Tong are a native Dunmeri (Dark Elven) crime syndicate fiercely opposed to any foreign presence in Morrowind. They're involved in all manner of Mafia-esque illegal activities, including smuggling, drug running, 'protection' rackets, bribery, and won't hesitate for a second to resort to violence if other methods fail. They're also one of the driving forces of Morrowind's (technically legal but frowned upon by the Empire) slave trade. They are led by Orvas Dren, brother of Vedam Dren, the Imperial appointed and quite upstanding Duke of Vvardenfell. Orvas has two Great HouseHlaalu councilors in his pocket, effectively giving him veto power over major House Hlaalu policy changes. The Camonna Tong are involved in a gang war with the Thieves' Guild, and are the primary adversaries in that questline. Further, due to what are implied to be gambling debts owed to Orvas by Sjoring Hard-Heart, the leader of the Vvardenfell branch of the Fighters Guild, the Fighters Guild are effectively the muscle for the Camonna Tong. Dealing with this corruption can be done as part of either the Thieves Guild questline or the Fighters guild questline itself.
- Skyrim has the Summerset Shadows, an all-Altmeri (High Elven) rival of the Thieves Guild. They appear in one Thieves Guild quest and are promptly eliminated.
- DnD'sEberron campaign setting has four of these in the city of Sharn:
- The Boromar Clan is composed largely of halflings. Who are something of a Proud Warrior Race in this setting. The patriarch and his immediate family are pretty well respected, in fact his daughter is on the city council, but his cousins from the old country (who act as enforcers) are dinosaur riding barbarians.
- Daask is a gang of monsters who more or less report directly to the rulers of the monster nation of Droaam.
- House Tarkanan is made up of people with aberrant dragonmarks, in a twisted parody of the respectable dragonmarked houses.
- The Tyrants are shapeshifters, mostly changelings but some purebred doppelgangers and a few ofher races as well.
- In the Supernatural' episode 'Bloodlines' (S09, Ep20), Chicago is run by five monster families with the werewolves controlling the Gold Coast and the djinn controlling the South Side.
- The Bending Triads in The Legend of Korra are divided along the three major ethnicities. The Terra Triad is composed of earthbenders, the Red Monsoons employ waterbenders, and the Agni Kais are firebenders. There's also the Triple Threat Triad, so named because it employs all three.
- The Giovanni Clan from Vampire: The Masquerade can be summed up as 'vampire Mafia' (plus necrophilia and incest). Members do have real world ethnicities, however; the central family is from Venice (which makes them 'vampire Mala de Brenta', technically), but have made business-based marriages into families in Mexico (Aztec necromancers), Scotland (Cannibal Clan werewolves), and the American East Coast (Rothschild Expy).
- Shadowrun has a few gangs made up of specific metatypes, like the Ancients, an all-elf gang known for having training and equipment that rivals that of the military.
- A storyline in Kevin & Kell had Kevin's father in debt to the Bovine Mob.
- Zootopia has the Tundratown crime organisation, following the idea that Zootopia's ethnic neighborhoods are based on biome. The 'heavies' are polar bears; the boss is Mr. Big, an arctic shrew and the organization draws heavily from The Mafiya.
- Kaijumax: In the titular prison the various Kaiju often form their own gangs depending on what type of creature they are, examples include the Cryps (based on the Aryan Brotherhood), the Maketo (japanese kaiju) and the pacifistic group of religiousHumongous Mecha lead by Mechazonn.
- The Fishface Crime Syndicate from fighting game Schwarzerblitz: a mob exclusively composed by mutant fishmen who's lead by the squid man Go Ottari and manages the smuggling of goods and drugs between Ireland and the UK.
- A few episodes of Doctor Who and later its spin-offThe Sarah Jane Adventures, featured various members of the Slitheen gang, an underworld family on the run from their home planet of Raxacoricofallapatorius.